LOST IN SPACE XR

 

I was tasked with designing XR experiences that built upon the TV series. Players would be cast in a maze-like cavern, completing objectives and relying on teamwork to escape. Upon escaping, the players needed to repair the ship with resources in the caverns to leave the planet. Some players would be in VR, while others would be in MR, both platforms possessing unique perspectives that could aid in finding an escape route. The experience would be amplified on a competitive level where teams would compete as an Esport.